It doesn’t feature any real puzzles or objectives other than the collection of effects, and even that’s presented by the game in a sort of offhand way. It doesn’t make any demands of the player. None of these things can hurt Madotsuki – she’s only dreaming, after all – and if she gets stuck in an unpleasant situation or a dead end during her explorations, she can wake herself up by pinching her cheek (i.e. Just like dreams in our world, Madotsuki’s dreams are filled with vague shapes, strange characters, and a whole lot of seemingly meaningless symbols and structures. Madotsuki’s dream worlds all exist in her head, but they don’t seem to exist for her own amusement. While none of these dreamscapes are really terrifying (well, almost none, anyway) most of them aren’t exactly inviting either. Each of these doors leads to a separate dream world ready for Madotsuki to explore, worlds that contain passages to still more worlds that loop in on each other in bizarre ways. ![]() There are only really three things for Madotsuki to do in her room: play the one game she owns on her game console (a playable game-within-a-game called Nasu that’s pretty damn boring and repetitive), write in her diary that functions as a save file, and go to bed.Īlmost all the action in Yume Nikki takes place in Madotsuki’s dreams, because it’s only in her dreams that Madotsuki is willing to open her bedroom door, which now leads to a chamber containing 12 more doors. Madotsuki’s TV turns on, but the cable is out. The sliding door at the bottom of the screen leads to a balcony, and Madotsuki shakes her head when you try to guide her through the door at the top to explore the rest of the apartment she presumably lives in. There’s no prompt at this point – no text box, no inner monologue, no mother or older sibling character banging on the door telling Madotsuki to wake up and get ready for school. ![]() ![]() After a brief three-screen tutorial, the player starts the game controlling Madotsuki, the above-pictured pigtailed girl, in what seems to be her bedroom. I get the feeling that Kikiyama, the creator of Yume Nikki, didn’t set out to do any of this when he (or she? Nobody knows) put the game together, because it is a very simple game at its core.
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